HomeDesignHow Divinity: Original Sin...

How Divinity: Original Sin resurrected a fallen series

Divinity: Original Sin, the second self-published release from Larian Studios, has become the Belgian company’s “most successful title to date,” according to Swen Vincke, the studio’s founder and creative director. The co-operative role-playing game, which launched in June 2014, was the sixth release in the series, and, according to Vincke, helped re-establish Divinity’s reputation after the preceding title, 2009’s Divinity: Ego Draconis, “our worst title to date.”

In a postmortem talk delivered at GDC 2015, Vincke revealed that Divinty Ego Draconis left the studio saddled with debt and considering whether or not the company was viable. “We started to doubt the future of our studio,” he said. “We needed to look at what we were doing wrong and examine what we had to do to turn things around.”

Vincke explained that he and his team identified numerous reasons that the studio’s previous title had failed. Prinicpally, he said, it was too ambitious and the team’s approach too perfectionist. “Not only that: we weren’t in control of our own game,” he said. “We had both publisher interference and insufficient funding for our vision.” These realizations led Larian to create a “resurrection plan” for both the series and studio.

“We decided we had to go independent in order to be more in control,” Vincke said. “In the past we’d been designing games to make sure they would get through a publisher’s green-light process. But this isn’t always the best way to design. We had to make our own technology. We needed to do our own publishing. We wanted to be in control of the revenue from day one. We wanted to control the release date. Every one of our games in the past was released prematurely. This always leads to player frustration.”

According to Vincke the studio had “lost touch with our players” and “forgotten how to communicate with them.” As development on the game progressed, the studio closely followed its rivals and ensured that it only issued press releases and communications when there are lulls in the chatter about other titles.

Moreover, the team decided to incorporate player design suggestions during the game’s early access phase. “Player driven design is worth it,” said Vincke. “We had a choice to either ignore or embrace the feedback; we chose to embrace it. Every day there were long lists of to-dos gathered from our forums and Steam reviews. We had to distil this information into new tasks. It took a lot of energy, and there was resistance from the team at first, but once we started to see the results it became addictive.”

The game cost 4.5 million euros in total, money that was raised from a mixture of investors, royalties from legacy royalties and a Kickstarter campaign (this raised close to $1 million from almost 20,000 backers). The budget increased as development continued, but Vincke believed it was worth accommodating the vision and going “all in” as, in his experience, “releasing broken games will ruin your studio.”

Read more about:

event-gdc

Most Popular

LEAVE A REPLY

Please enter your comment!
Please enter your name here

More from Author

Epic Games Store enables gifting

Newsbrief: After seven years since its launch, the Epic Games Store...

Nexon CEO believes every game company is now using AI

Speaking to Japanese publication GameSpark, Nexon CEO Junghun Lee said that...

Sony unveils Japanese-language-only PS5 at $350

Newsbrief: Sony has announced a Japanese-language-only PlayStation 5 with a suggested...

Square Enix wants to use gen AI to automate QA by 2027

One of Square Enix's goals for the next few years is...

Read Now

Epic Games Store enables gifting

Newsbrief: After seven years since its launch, the Epic Games Store has enabled gifting between users.As announced yesterday, players can now purchase and send games directly to friends via Epic. The act is simple: pick a game, select "Buy as a Gift," select the recipient, choose whether...

Nexon CEO believes every game company is now using AI

Speaking to Japanese publication GameSpark, Nexon CEO Junghun Lee said that he thinks "it's important to assume that every game company is now using AI."This was in the context of being asked about the impact of generative AI technology in regards to Nexon's future projects—a tech which...

Sony unveils Japanese-language-only PS5 at $350

Newsbrief: Sony has announced a Japanese-language-only PlayStation 5 with a suggested retail price of 55,000 yen, which equals to roughly $350.Announced during the State of Play Japan held on November 11, the company called the announcement "something very special for the Japanese market." The model, which is...

Square Enix wants to use gen AI to automate QA by 2027

One of Square Enix's goals for the next few years is to use generative AI to "automate 70 percent of QA and debugging tasks in game development," which the company aims to do by the end of 2027.The goal, spotted by VGC, was detailed in the company's...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that it caused a ripple effect to happen in various domains. This is exactly why right now is the moment in which all of...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that it caused a ripple effect to happen in various domains. This is exactly why right now is the moment in which all of...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that it caused a ripple effect to happen in various domains. This is exactly why right now is the moment in which all of...

Exploring the Coral Reefs to Understand How Pollution Has Impacted Aquatic Life

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that it caused a ripple effect to happen in various domains. This is exactly why right now is the moment in which all of...

Cultivating an Entire Garden Over the Course of a Year and Growing it to Maturity

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that it caused a ripple effect to happen in various domains. This is exactly why right now is the moment in which all of...

Hitchhiking from one Side of the Country to the Other while on a Tight Schedule

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that it caused a ripple effect to happen in various domains. This is exactly why right now is the moment in which all of...

What Happens when you Lose Yourself in an Unknown, Foreign Country? Advice and Tips

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that it caused a ripple effect to happen in various domains. This is exactly why right now is the moment in which all of...

Take a Deep Dive into the Alternate Lifestyle of Paris, France, with Kelly Laurence

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that it caused a ripple effect to happen in various domains. This is exactly why right now is the moment in which all of...